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NPC Generator

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Advanced [show]


Geoffrey Deighton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His half smiles and brown eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Geoffrey will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by giants. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Extrovert. Flaws: Racist. Bonds: Poor, Attractive, Enemies. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Geoffrey Deighton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 8 (-1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 12000 cp. Deep blue spinel (400 gp).


Social Check DCs


Hugh Reid, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and white robe with the hood down. His skin is fair and his fingers are delicate and long. His long brown hair reaches down to his waist. His eyes are violet and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Hugh was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor; and expand his business

Flaws: Shy. Bonds: Rich, Military, Job. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Hugh Reid, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 9 (-1)17 (+3)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 80 pp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Gilbert Sherwood, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His silver hair is braided into rings. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the north. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: To share knowledge with the world.

Ideals: Professionalism, Logical. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Gilbert Sherwood, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)16 (+3) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Infernal, Undercommon, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. He sports a long black beard, and similarly colored long hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Antagonistic. Bonds: Attractive, Slave, Military, Job. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Gerald Dumph, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 4000 cp. Star ruby (400 gp). Obsidian (13 gp).


Social Check DCs


Hunter Gracey, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear blue clothing when he does not wear armor. His black hair is thinning but still full. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.

History: Hunter was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Addict, Antagonistic. Bonds: Immigrant, Attractive, Adventurer. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Hunter Gracey, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 14000 cp. Smoky quartz (70 gp).


Social Check DCs

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