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NPC Generator

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Advanced [show]


Thomas Heiser, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Insane, Shy, Antagonistic, Depressed. Bonds: Rich. Occupation: Miner

Voice: Dark and ominous

Attributes [hide]

Thomas Heiser, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)9 (-1) 8 (-1)14 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Patrick Chatham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely black suit with yellow socks and a vest with buckled shoes. His white hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Family, Religious. Occupation: Bookbinder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Patrick Chatham, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Trey Darby, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears professional attire. He wears his blonde hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Trey Darby, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2900 sp. Deep green spinel (150 gp). Rhodochrosite (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Reynard Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears tan cloth garments or leather armor. His hair is auburn and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a plains tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Reynard Garfield, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Pickering, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a robe, a symbol of the four houses of cards around his neck, and a bastard sword on his belt. He has done his best to style his brown hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Soapmaker

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Pickering, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 4 Alchemist’s fire. 1 Everburning torch. 1 Thunderstones.


Social Check DCs

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