Kyle Home, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears light armors faded through time and improper care. His hair, while still mostly brown, has prominent grey streaks. He has a tattooed face.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 18th year, his parents were killed by a goblins raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He left for the south, certain he would find work there.
Motivation: Someone believes him a fraud; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Enemies, Immigrant. Occupation: Layabout
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 800 sp. 1 Good lock. 1 Silver holy symbol.
Kody Abram, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black leather gloves, a black jacket, and tight pants. His red hair is knotted and matted. His hazel eyes are slightly larger than normal.
Personality: Kody wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He also is a firm believer in the manly ideal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since lost track of the people in his past.
Motivation: He is a bit of a kleptomaniac; and to unite with his brother
Ideals: Disciplined, Gifted. Flaws: Impulsive. Bonds: Family, Criminal record. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Gerald Darby, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He is almost excessively polite to everyone, even when angry. He would rather hide behind his crafts than deal with other people.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a illithids raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Unemployed
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 6 (-2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Kody Byron, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports black clothing, slightly heavier than average wear. His silver hair is styled in orderly dreadlocks. He has amber eyes and a black hat with a grey feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He got into the Armorer business at a young age. He was an athlete and attended two major summer competitions. He never won. He used his abilities to trick people and travel the world for free.
Motivation: To be a Carter again.
Ideals: Athletic. Flaws: Insane. Bonds: Job, Criminal record, Religious. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
John Hampton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is still thick. His blue eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the north. He enjoys reading and quiet.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it; and his religion dominates his actions
Ideals: Pacifist, Logical. Bonds: Rich, Religious. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 11 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 6 (-2) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 15000 cp. 1 Minor magic item.
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