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NPC Generator

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Advanced [show]


Hunter Harrington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears skinny pants and wears a brown and blue robe with the hood down. He has auburn hair. He wears large thick round spectacles.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: PTSD. Bonds: Enemies, Adventurer, Poor. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Harrington, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)16 (+3) 16 (+3)10 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Ernest Addington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely tan suit with white socks and a vest with buckled shoes. His silver hair is kept up in a ponytail inside a small hat. He has gleaming, smiling gray eyes.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his music dream.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Joker, Entrepeneur, Artistic. Bonds: Job, Adventurer. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Ernest Addington, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)8 (-1) 17 (+3)14 (+2)
Skills Investigation +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. A small bag of saffron. (80 gp).


Social Check DCs


Solomon Presley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears just a red suit. He is an epitome of beauty. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He then took over the family business and is one of the better Tailor for hire.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Impulsive. Bonds: Attractive, Job, Nature. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Solomon Presley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 500 gp. Rose (20 gp). Banded agate (14 gp). Fire opal (700 gp). 1 Minor magic item.


Social Check DCs


Kody Hale, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large brown mantle and cape that has been intricately interwoven into his violet robe. He has a small bristly mustache and wavy red hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He has achieved small success as a Shepherd.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Poor, Job. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Kody Hale, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)17 (+3) 13 (+1)9 (-1)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 pp.


Social Check DCs


Godfrey Bentham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear flannel. He is bald on top and has large auburn tufts of hair around his ears. His amber eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the large cave and found the beat up scimitar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Professionalism. Flaws: Ugly. Bonds: Religious, Rich, Nature. Occupation: Masseuse

Voice: Speaks through clenched teeth

Attributes [hide]

Godfrey Bentham, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)12 (+1) 13 (+1)7 (-2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs

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