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NPC Generator

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Advanced [show]


John Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft pastel waves gently in the breeze. His whole body is exceptionally muscular. He keeps his auburn hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has decided he is irredeemable

Flaws: Shy, Antagonistic. Bonds: Rich, Immigrant, Criminal record. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

John Radcliffe, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Gunter Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. He has a small bristly mustache and wavy silver hair. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. In his 11th year, his parents were killed by a illithids raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is greedy; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Rich, Enemies. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Gunter Oakley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Rock crystal (40 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Aldous Kendall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears an entirely black suit with brown socks and a vest with buckled shoes. His hair is cut close to his head. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Dyer business at a young age. He worked as a nervous Dyer and found it very stressful. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: To be a Ploughman again; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Aldous Kendall, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 16 (+3)16 (+3)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Harley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear green clothing when he does not wear armor. His blonde hair is matted, messy, and big. His amber unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Justice. Flaws: Ugly, Disease, Insane, Secretive. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Peter Harley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 16 (+3)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Auran, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in black turtlenecks beneath a white coat with grey slacks. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gerald was raised in a hard working conservative environment. A freak accident while working with his Scribe father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to open a new tavern

Ideals: Passionate. Flaws: Disease. Bonds: Adventurer, Job, Enemies. Occupation: Healer

Voice: Stutters

Attributes [hide]

Gerald Barney, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)12 (+1) 4 (-3)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp. Sard (20 gp). Sardonyx (20 gp). Star rose quartz (20 gp).


Social Check DCs

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