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NPC Generator

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Advanced [show]


Lance Bristol, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy black suit. His red hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. He is skeptical of what others tell him and is slow to trust.

History: He got into the Stylist business at a young age. A gifted student he started as a Spy, but he got bored and became a Stylist. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Job, Adventurer, Military. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Lance Bristol, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)11 (+0) 15 (+2)6 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Rhodochrosite (9 gp). Iolite (60 gp). 1 Minor magic item.


Social Check DCs


Gerard Blakeley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He wears his white hair up in a very large beehive style do. His brown eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Gerard will drive conversation. He is lazy, self-centered, vain, and jealous.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Ugly, Selfish. Bonds: Poor, Nature. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Gerard Blakeley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 9 (-1)17 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 9
Languages Common, Goblin, Orc, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 6000 cp.


Social Check DCs


Diggory Beckwith, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Joker. Flaws: Racist, Disease. Bonds: Poor. Occupation: Mortician

Voice: Thin and wheezing

Attributes [hide]

Diggory Beckwith, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Average lock. 1 Simple lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Ralf Mitchell, Male Human [Permalink]

Personal [hide]

Description: This western man is renowned for his bright tan suits and hats. His clothes are grease stained in places. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with his god.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Bonds: Poor, Immigrant, Religious, Criminal record. Occupation: Dyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Ralf Mitchell, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Arnold Tatum, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his blonde hair in a flapper bob. His violet eyes dart from person to person.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He plays an instrument quite well.

History: Born in the east to a Gardener, Arnold learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Gardener job and began his own company from there.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Impeccable, Artistic. Flaws: PTSD. Bonds: Job, Family. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Arnold Tatum, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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