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NPC Generator

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Advanced [show]


Dean Pinkerton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green costume with the symbols of strength on his torso. His golden hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Healer. Dean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Bricklayer again; and he'd like to take his coworkers down a peg

Flaws: Ugly, Hedonist. Bonds: Job, Immigrant. Occupation: Healer

Voice: Hissing voice

Attributes [hide]

Dean Pinkerton, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Robert Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears red leather gloves, a red jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and to find somewhere to settle down

Ideals: Joker, Extrovert. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Robert Brandon, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Medicine +1, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ralf Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a green low-cut shirt, and a small hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His auburn hair is kept up in a ponytail inside a small hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Ralf Hackney, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Tim Stanton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is singed and shortened. He has gleaming, smiling blue eyes.

Personality: Confrontational and typically high on some drug or another. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted, Persistence, Justice. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Tim Stanton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)14 (+2) 9 (-1)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Goblin, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Kyle Cooper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in an above average manner. He has done his best to style his black hair to look like a famous performer. He has several tiny topaz earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: Money/treasure; and he's looking for his big break

Ideals: Philantrophist. Bonds: Attractive, Rich, Adventurer, Nature. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Kyle Cooper, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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