Hugh Altham, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He sports a long silver beard, and similarly colored long hair. His amber eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Poor, Slave, Military. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gilbert Sydney, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His chestnut hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break.
Flaws: Insomniac, Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Aquamarine (300 gp). Aquamarine (300 gp).
Heward Riley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. His black hair is kept up in a ponytail inside a small hat. His amber eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Beggar. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small island village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Beggar.
Motivation: Sabotage a competitor.
Flaws: Forgetful. Bonds: Rich, Job, Nature, Religious. Occupation: Beggar
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Charles Tatum, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. He is portly but not overly obese. His red hair is kept up in a ponytail inside a Stetson hat. He has a dull look in his amber eyes.
Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.
History: The child of a Bookbinder, who enjoyed hunting, Charles was taken on many hunting expeditions. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic. Flaws: Impulsive, Shy. Bonds: Adventurer, Nature. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. A roughly beaten golden orb (160 gp).
Lance Hadlee, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. He is bald on top and has large white tufts of hair around his ears. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Soapmaker father left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Professionalism, Gifted. Flaws: Ugly, Addict, Disease. Bonds: Rich. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 300 gp.
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