Bertram Mori, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown shirt with thin blue vertical stripes and green pants. His hair is silver and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Addict, Selfish, Antagonistic. Bonds: Poor. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Silver pearl (160 gp). Eye agate (14 gp). Chalcedony (60 gp).
Clerebold Halsey, Male Human [Permalink]
Personal [hide]
Description: A 5'3" southern man, he sports tan clothing, slightly heavier than average wear. His red hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Clerebold was born the youngest of three triplets. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: He is terrified, and will act out of fear.
Flaws: Fearful. Bonds: Job, Criminal record, Family. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Alexandrite (600 gp). Golden yellow topaz (600 gp).
Roland Thorpe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large blue jacket. He has dyed his greying silver hair a little too much giving a sharp silver color. He has hazel eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of giants once and for all.
History: He was born in the west. When Roland reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Enemies, Immigrant, Military. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Minor magic item.
Ernest Reid, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown feathered hat and brown clothes. He has styled his red hair well, parting it to the left. His amber unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Ernest will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 9 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Extrovert, Optimist, Fighting. Flaws: Disease. Bonds: Job. Occupation: Sailor
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp.
Lewis Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Dyer. He has a moderate pudge and is not very fit. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Lewis studied abroad. His childhood dream was to be a Miller, but he was a colossal failure. He has drifted from career to career and currently works as a Dyer.
Motivation: He's in love; and he is unsatisfied with his job
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 37000 sp.
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Their contribution stands as a beacon of hope for all adventurers!