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NPC Generator

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Advanced [show]


Percival Anderton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and carries spears. His silver hair is slicked back into a classic pompadour. His eyes are likewise gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Persistence. Flaws: Antagonistic, Disease, Insomniac. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Percival Anderton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears brown painted combat armor at almost all times. His long black hair is drawn into a two foot long braid. His eyes are green and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: When he was but 4 years old his parents immigrated from the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Impeccable. Bonds: Attractive, Immigrant, Job. Occupation: Hunter

Voice: Smooth and feminine

Attributes [hide]

Gerard Addington, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Stealth +1
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1500 sp.


Social Check DCs


Geoffrey Langley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Butcher. He keeps his auburn hair in a pixie cut. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Philantrophist, Joker, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Geoffrey Langley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 8 (-1)12 (+1)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1100 sp. Deep green spinel (80 gp).


Social Check DCs


Bernard Braxton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His long auburn hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.

History: Bernard was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Unemployed.

Motivation: Expand his business; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Bernard Braxton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)9 (-1) 14 (+2)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Don Westcott, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. He wears a feathered hat to cover his moderate length red hair. He has several tiny topaz earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the south to a Engraver, Don learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. Now he works as a dancing tutor during his time off.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Logical, Artistic. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Engraver

Voice: German accent

Attributes [hide]

Don Westcott, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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