Rolf Bristol, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He is wearing a perfectly clean shirt and pair of pants. His red hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Fisher and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and he wants to get laid
Bonds: Attractive, Has a crush, Adventurer, Rich, Job, Family. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Halsey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly brown, has prominent grey streaks. He has amber eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.
History: A powerful slaver made him what he is. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Bather, and he later adopted a second son.
Motivation: To unite with his sister.
Ideals: Joker. Bonds: Adventurer, Mentor, Family. Occupation: Bather
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp.
Henry Atherton, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a tan tunic with red highlights, and long tan pants that bunch up around his shoes. His black hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of orcs once and for all.
History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with unlife at a very young age, Henry has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by orcs. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a deep hatred of orcs
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Enemies, Mentor, Criminal record. Occupation: Bounty Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Arnold Marley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered shortbow and tarnished kukri as well. He wears his chestnut hair up. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: He was raised in a forest tribe. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Rich, Attractive, Nature. Occupation: Crown-heir
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
Possessions: 300 gp. Lapis lazuli (5 gp). 1 Chain shirt. 1 Half-Plate.
Gomory Braxton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a hunchback. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gomory was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and he is greedy
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Rich, Job. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
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