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Advanced [show]


Geoffrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey armored body suit, with a simple brown line shooting up and back down. He sports a long golden beard, and similarly colored long hair. He has several tiny opal earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a very good compulsive liar and kleptomaniac.

History: Geoffrey was born with his father's beautiful face. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Joker. Bonds: Rich, Criminal record, Attractive. Occupation: Bookbinder

Voice: Whispers

Attributes [hide]

Geoffrey Ramsey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2000 sp.


Social Check DCs


William Branson, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His skin is also unnaturally pale. He has shaved his head bald. His brown eyes dart from person to person.

Personality: Eccentric and domineering, William will drive conversation. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

William Branson, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)16 (+3) 10 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gomory Charlton, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he is wearing a long, white, dusty cloak. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears a mask on his face.

Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Nature, Enemies. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Gomory Charlton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 11 (+0)7 (-2)
Skills Animal Handling +2, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frederick Tickle, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His chestnut hair is greasy and uncared for. He has several tiny amber earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is frequently practicing swordplay.

History: Born in the north to a Fortune-teller, Frederick learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: To be a Armorer again.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Job. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Frederick Tickle, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)9 (-1) 17 (+3)14 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Dustin Hallewell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Map Maker, Dustin learned a great deal about his mother's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he's looking for his big break

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Dustin Hallewell, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 18 (+4)17 (+3)
Skills Perception +6, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver ewer (60 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs

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