Tim Lindsey, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a faded coat and loose pants complete with deerstalker hat. He has wavy black hair. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a criminal king-pin and mafia family In his 13th year, his parents were killed by a dire rats raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He struck the Laborer job and began his own company from there.
Motivation: A deep hatred of dire rats.
Ideals: Logical. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Laborer
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 44000 sp. 1 Masterwork Common Ranged Weapon.
Guy Winchester, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is matted, messy, and big. His amber unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Shipwright for the past few years.
Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business
Flaws: Ugly, Disease. Bonds: Adventurer, Job, Religious. Occupation: Shipwright
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 14000 cp. 1 Masterwork manacles.
Hugh Oakes, Male Human [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. He keeps his brown hair in a pixie cut. His amber eyes are passionate and lively.
Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His mother raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Bellfounder job and began his own company from there.
Motivation: Find a way to reverse the transformation of his sister; and expand his business
Flaws: Ugly. Bonds: Religious, Job, Nature, Family. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 60 pp. Jet (60 gp). Emerald (400 gp).
Rolf Copeland, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. He carries a battered monstrous two handed axe and tarnished bow as well. His white hair is cut jaggedly and amateurishly. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He now mingles about in high society.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult.
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Rich, Nature, Job. Occupation: Roofer
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Citrine (20 gp). Onyx (20 gp). Onyx (20 gp).
Theodoric Stapleton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He is physically well-built. He keeps his long golden hair kept up in a rat tail. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his absent father; and to reunite with his old friends
Ideals: Philantrophist, Logical. Bonds: Immigrant, Adventurer, Family. Occupation: Laborer
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 300 gp.
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