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NPC Generator

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Advanced [show]


Shane Stratford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a brown handlebar mustache and slicked back brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Shane was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Forgetful. Bonds: Poor, Job, Attractive. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Shane Stratford, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 600 sp.


Social Check DCs


John Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his white hair in a pixie cut. He has several tiny sapphire earrings on each ear.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Engraver job and began his own company from there.

Motivation: Money/treasure; and wants his loneliness to end

Ideals: Extrovert. Bonds: Rich, Job, Has a crush. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

John Brixton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Wymar Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a mace on his belt. He wears his silver hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Selfish, Hedonist. Bonds: Poor. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Wymar Mitchell, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)16 (+3) 16 (+3)10 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Infernal, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 800 sp.


Social Check DCs


Randal Benson, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He usually wears his yellow robe and has his rapier always slung over his shoulder. His Stetson hat is riddled with cuts and holes. He has violet eyes and a yellow hat with a green feather.

Personality: He is mildly Human supremacist, though he does not identify as such. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He got into the Interpreter business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Criminal record, Job. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Benson, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)15 (+2) 9 (-1)8 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 9
Languages Common, Undercommon, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 9000 cp. Jasper (60 gp).


Social Check DCs


Dustin Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy white beard and wild white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: He is a bit of a kleptomaniac; and to get a good night's sleep

Ideals: Fighting, Athletic. Flaws: Disease, Insomniac. Bonds: Criminal record. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Dustin Westcott, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 17 (+3)10 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 37000 sp.


Social Check DCs

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