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NPC Generator

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Advanced [show]


Aldous Oakley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he tends to wear a yellow poncho over his likewise colored trousers and shirt. His chestnut hair is thinning but still full. His half smiles and green eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found.

Ideals: Impeccable, Logical. Bonds: Attractive, Military, Family. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Aldous Oakley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)14 (+2) 9 (-1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Draconic, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Simon Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple green robe with yellow stripes complete with hood. His hair is short and golden. He has gray eyes and a green hat with a yellow feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small desert village. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son.

Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Simon Blyth, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2500 sp.


Social Check DCs


William Brandon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor. He carries with him a set of bows on his belt, each one with a topaz on the hilt. He has a very tight haircut. His face is scarred and worn.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.

History: He is a Chromatic Dragon in disguise. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Blacksmith like his father before him.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Hedonist. Bonds: Adventurer, Job. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

William Brandon, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 18 (+4)14 (+2)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gomory Law, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a violet and grey robe with the hood down. He keeps his long blonde hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a brothel owner, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. During his travels, Gomory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gomory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gomory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels that his past leaves him morally obligated to help; and a need for knowledge about a nearby landmark

Flaws: Disease, Ugly. Bonds: Criminal record, Mentor, Adventurer. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Gomory Law, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Read, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He has a moderate pudge and is not very fit. His hair is silver and very short. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Theodoric isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east. He made a point of taking high paying jobs and getting most of it up front. He left for the east, certain he would find work there.

Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Tailor

Voice: Timid voice

Attributes [hide]

Theodoric Read, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)16 (+3) 11 (+0)10 (+0)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Terran, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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