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Advanced [show]


Trey Shelby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. He wears his golden hair down. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and he wants revenge against dire rats

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious, Enemies. Occupation: Gardener

Voice: Squeaky

Attributes [hide]

Trey Shelby, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Gerald Pickering, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of the sun god around his neck, and a halberd on his belt, and a wedding ring on his right hand. His moppish chestnut hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gerald was born in the north. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Seeks redemption.

Ideals: Fighting, Persistence. Bonds: In love, Rich, Criminal record. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Pickering, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Frederick Bradford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a violet coat over a grey low-cut shirt, and a Stetson hat upon his head. He wears his silver hair down. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Attractive, Family. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Frederick Bradford, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 15 (+2)6 (-2)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Brown-green garnet (90 gp). Moss agate (16 gp). Sard (60 gp).


Social Check DCs


Wymar Cotton, Male Human [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his tan robe. He keeps his long red hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich eastern family. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his sister to traveling adventurers; and he has money and likes to spend it

Ideals: Joker, Fighting. Bonds: Nature, Rich, Family. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Wymar Cotton, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)17 (+3) 9 (-1)10 (+0)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Halfling, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Guy York, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and red. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Athletic, Joker. Bonds: Rich, Religious, Criminal record, Family. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Guy York, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp. Gold dragon comb with red garnet eye (900 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Backpack. 1 Silk rope. 1 Disguise kit.


Social Check DCs

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