Ralf Hartford, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He sports black clothing, slightly heavier than average wear. He sports a long chestnut beard, and similarly colored long hair. He has gray eyes.
Personality: He dislikes all the random violence that takes place in the west. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and retire the richest man in the west
Ideals: Pacifist, Entrepeneur. Flaws: Disease, Insomniac. Occupation: Junk Dealer
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +0
Possessions: 200 gp.
Roger Shipley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a hunchback. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and to reunite with his old friends
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp. 1 Tanglefoot bags.
Henry Holton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, black shirt, and blue tie. His skin is fair and his fingers are delicate and long. His moppish golden hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the north to a Bricklayer, Henry learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He got away from his former life and has fallen to alcoholism.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Flaws: Racist, Addict. Bonds: Job, Religious, Adventurer. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp. 1 Breastplate. 1 Half-Plate.
Geoffrey Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is brown and curly. His green eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Geoffrey was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: A deep hatred of goblins; and balancing his hectic life and new layabout responsibilities is difficult
Flaws: Shy, Hedonist. Bonds: Job, Rich, Enemies. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Clerebold Branson, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. His chestnut hair has been sun bleached extensively. He has gleaming, smiling violet eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his brother before him, after school he went straight into learning to become a Jeweler. He struck the Jeweler job and began his own company from there.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Joker. Flaws: Mundane. Bonds: Immigrant, Job, Family. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 10 pp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
