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NPC Generator

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Advanced [show]


John Ashley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He has silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his sister before him, after school he went straight into learning to become a Scribe. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Flaws: Secretive. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

John Ashley, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Alex Preston, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. He wears his silver hair down. His ears are large.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and marry his sister to traveling adventurers

Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alex Preston, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)12 (+1) 12 (+1)8 (-1)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 10 pp.


Social Check DCs


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born into a rich family. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He now mingles about in high society.

Motivation: Revenge.

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Enemies, Rich. Occupation: Actor

Voice: Hissing voice

Attributes [hide]

Aldous Mitchell, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 5 (-3)14 (+2)
Skills Persuasion +4
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Odo Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His black hair is lengthy and is close to two feet long. His eyes are brown and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his mother.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted martial powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and marry his sister to traveling adventurers

Ideals: Gifted, Entrepeneur. Bonds: Family, Rich, Adventurer. Occupation: Seamstress

Voice: Loud with bravado

Attributes [hide]

Odo Clare, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Amber (50 gp). Moss agate (11 gp). Black star sapphire (900 gp).


Social Check DCs


Heward Graham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears brown cloth garments or leather armor. His hair, while still mostly brown, has prominent grey streaks. His thin eyebrows rest above his beady hazel eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich western family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Addict, Racist. Bonds: Rich. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Heward Graham, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 5 (-3)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Banded agate (8 gp). Smoky quartz (60 gp). Pink pearl (100 gp). 1 Minor magic item.


Social Check DCs

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