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Aldous Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is long and blonde with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His eyes are likewise gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Shepherd, who enjoyed hunting, Aldous was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He hasn't been sleeping well lately.

Motivation: He is content; and he is greedy

Ideals: Joker. Flaws: Insomniac, PTSD, Mundane. Bonds: Rich, Nature. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Aldous Lindsay, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Athletics +1, History +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 19000 sp. Emerald (800 gp). Azurite (4 gp). Malachite (4 gp). Amber (70 gp). 4 Thunderstones. 3 Tanglefoot bags.


Social Check DCs


Thomas Weld, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear flannel. He wears a broad hat to hide his balding. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the south. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Addict, Cynical. Bonds: Religious. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Thomas Weld, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Chad Blythe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His hair is white, silky, and of moderate length. His violet eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a necromancer, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Chad reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Joker. Bonds: Attractive, Military, Mentor. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Chad Blythe, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 10 (+0)4 (-3)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Raymond Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy black suit. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raymond was born with his father's beautiful face. After coming to the age of reason, Raymond took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur, Gifted. Flaws: Selfish. Bonds: Attractive, Adventurer, In love. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Raymond Jacobs, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 13 (+1)17 (+3)
Skills Investigation +5, Performance +5
Senses Passive Perception 11
Languages Common, Giant, Auran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Cromwell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long golden beard, and similarly colored long hair. His blue eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can't help but pocket interesting objects he comes across

History: He is a Lycanthrope in disguise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a crush on the local Marshal; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Anselm Cromwell, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 500 sp.


Social Check DCs

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