Anselm Hayes, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his mace. He wears a colorful flower in his blonde hair. He is very pretty but has cold, dead eyes.
Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.
History: Born to a Armorer, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. After months of barely getting by, Anselm managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He wants to meet his childhood hero; and he feels the way he acts is they only way to get by in the world
Ideals: Extrovert. Flaws: Lazy. Bonds: Attractive, Poor. Occupation: Servant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 6 (-2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Robert Royston, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and tends to wear a large black jacket. His skin is also unnaturally pale. He has styled his silver hair well, parting it to the left. His eyes are gray and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.
History: Robert was born the youngest of three triplets. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Dilettante.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to raise his children well
Ideals: Persistence. Flaws: Ugly, Emotional. Bonds: Family, Job, Enemies. Occupation: Dilettante
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Robert Brandon, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean pastel cloak covering his clean studded leather. His black hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic, Joker. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Sage
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 sp.
Percival Payton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Barkeep uniform, and carries rapiers. He wears a colorful flower in his auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: Percival was born in the west. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. He has achieved small success as a Barkeep.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Persistence. Bonds: Job, Attractive. Occupation: Barkeep
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Blue sapphire (1200 gp). 1 Minor magic item.
Peter Hayley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky red painted plate armor. He has black hair. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Disciplined, Justice. Bonds: Adventurer, Criminal record. Occupation: Interpreter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin, Infernal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp.
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