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Advanced [show]


Anthony Hastings, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, white, dusty cloak. His golden hair is long and unkept. His eyes are a pleasant violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anthony grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anthony. He has dedicated himself to building a better kind of golem.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Criminal record. Occupation: Scribe

Voice: Breathy voice

Attributes [hide]

Anthony Hastings, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Robert Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. His chestnut hair is heavily combed to the right. His eyes are a pleasant blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Fighting, Athletic. Bonds: Military, Nature, Immigrant. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Robert Wharton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Athletics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Cory Home, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black armored body suit, with a simple white line shooting up and back down. His blonde hair is cut short. He has blue eyes and a black hat with a white feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He was granted psionic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Bonds: Rich. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Cory Home, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 13 (+1)9 (-1)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gilbert Remington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is kept up in a ponytail inside a broad hat. His hazel eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted necromantic powers by his dying sister.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Professionalism, Gifted. Flaws: Secretive, Racist. Bonds: Attractive, Adventurer. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Gilbert Remington, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 44000 sp. Citrine (50 gp). 1 Minor magic item.


Social Check DCs


Balimaar Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered dancing. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Artistic, Optimist. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Balimaar Cotton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)7 (-2) 11 (+0)9 (-1)
Skills Medicine +2, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1100 sp.


Social Check DCs

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