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NPC Generator

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Advanced [show]


Lewis Woods, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a violet shirt with thin grey vertical stripes and white pants. His skin is also unnaturally pale. He has done his best to style his silver hair to look like a famous performer. His eyes, though not visible through his cowl, are amber.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. He worked as a nervous Farmer and found it very stressful. He has drifted from career to career and currently works as a Farmer.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Enemies, Job. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Lewis Woods, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics -1
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Dustin Royston, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely white suit with blue socks and a vest with buckled shoes. His auburn hair, when down, is lengthy. His skin is flawless and his gray eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Mentor. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Dustin Royston, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Stafford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in green turtlenecks beneath a grey coat with brown slacks. He is an epitome of beauty. His tied-back hair is brown. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now owns his own business.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Disciplined. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Ernest Stafford, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 3 (-4)13 (+1) 13 (+1)12 (+1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Tim Kitchur, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.

Motivation: He doesn't get along with people that don't share his tastes; and he has decided he is irredeemable

Ideals: Entrepeneur, Gifted, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tim Kitchur, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1100 sp.


Social Check DCs


Trym Melancon, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears a red tunic with grey highlights, and long black pants that bunch up around his shoes. His white hair is drawn into a tight pony tail with a dagger scrunchie. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the old dungeon and found the beat up shield and armor he uses now. Some 9 years later his spouse died after the birth of his son. Heartbroken, Trym never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To protect his home; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Bonds: Adventurer, Nature, In love, Guardian. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Trym Melancon, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)16 (+3) 6 (-2)11 (+0)
Skills Investigation +5, Stealth +6
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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