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NPC Generator

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Dustin England, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is knotted and matted. His eyes are gray and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Laborer again; and he has comitted a past crime that haunts him to this day

Bonds: Rich, Job, Criminal record, Mentor, Nature. Occupation: Tailor

Voice: Timid voice

Attributes [hide]

Dustin England, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Alby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a black suit. His hair is short and chestnut. His fierce green eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 16th year, his parents were killed by a goblins raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Justice, Artistic. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

William Alby, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 5 (-3)13 (+1)
Skills Deception +3
Senses Passive Perception 7
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Red garnet (80 gp). 3 Tanglefoot bags.


Social Check DCs


John Payton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man wears a fine chain shirt which he covers with black colored cloaks and clothing. His black hair is singed and shortened. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to get a good night's sleep

Ideals: Athletic, Gifted. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Carter

Voice: Rolls R's

Attributes [hide]

John Payton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)17 (+3) 13 (+1)7 (-2)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Infernal, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Guy Warwick, Male Human [Permalink]

Personal [hide]

Description: An older man who has a large black mantle and cape that has been intricately interwoven into his white robe, he is not a threatening figure. He has styled his brown hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also has developed a complete distrust of the Bounty Hunter profession.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered north to less war torn lands. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Secretive, PTSD. Bonds: Attractive, Job, Poor. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Guy Warwick, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 12 (+1)8 (-1)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Theodoric Marston, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. He has done his best to style his chestnut hair to look like a famous performer. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. His first spouse was a Navigator, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A strong sense of loyalty to Human people; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Hedonist, Racist. Bonds: Poor, Adventurer, Family. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Theodoric Marston, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 13000 sp.


Social Check DCs

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