Bertram Byron, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a rose on it. His golden hair, when down, is lengthy. He has gleaming, smiling green eyes.
Personality: He is extraordinarily eccentric. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He was granted martial powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Attractive, Slave. Occupation: Brewer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 25000 sp. Sardonyx (50 gp). 1 Minor magic item.
Kyle Garfield, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. His auburn hair is slicked back into a classic pompadour. He has amber eyes and a brown hat with a grey feather.
Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to loving parents in a slum to the west. Kyle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of drow; and to get a good night's sleep
Ideals: Gifted, Philantrophist. Bonds: Attractive, Poor, Nature. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Roland Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is renowned for his bright tan suits and hats. His top hat is riddled with cuts and holes. His gray eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a criminal king-pin and mafia family His father was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.
Motivation: He is greedy; and his religion dominates his actions
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Religious, Criminal record, Rich. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Blue quartz (15 gp). Azurite (15 gp). Sard (40 gp).
Bernard Gyula, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears yellow painted combat armor at almost all times. His white hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.
History: Bernard was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Insomniac, Racist. Bonds: Job. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
Trey Tyndall, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man wears tight fitting clothing which further accentuates his frame. He keeps his long chestnut hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Trey was born on a far southern mountains where he grew up under the tutelage of his father, an expert Ploughman. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Athletic, Fighting, Philantrophist, Gifted. Bonds: Attractive, Immigrant. Occupation: Ploughman
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +6
Possessions: 28000 cp. Fiery yellow corundum (1200 gp). Iolite (80 gp). Violet garnet (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!