Charles Heiser, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears silk and lounges about seductively. He wears a broad hat to hide his balding. He has gleaming, smiling violet eyes.
Personality: He is calm most of the time but flees social interaction. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, In love, Religious. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp. Azurite (6 gp). Lapis lazuli (6 gp).
Randal Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has moderate length golden hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his mother.
History: A powerful necromancer made him what he is. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.
Motivation: Human compassion; and retire the richest man in the east
Ideals: Entrepeneur, Gifted. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Deep blue spinel (700 gp). Moss agate (16 gp).
Simon Vance, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He sports red clothing, slightly heavier than average wear. His whole body is exceptionally muscular. He has a red handlebar mustache and slicked back red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the east, certain he would find work there.
Motivation: He feels kind of lost in life; and he is greedy
Flaws: Depressed, Impulsive. Bonds: Immigrant, Attractive, Rich. Occupation: Seamstress
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Infernal, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Roland Yeardley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears rags and sports a simple walking cane. His long brown hair reaches down to his waist. His hazel eyes have a joyful gleam in them most of the time.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.
History: Roland was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Through the years after Roland was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Roland's mother didn't care for him much, and the feeling was mutual. During his travels, Roland and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roland discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roland fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Antagonistic, Disease, Impulsive. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp.
Robert Browning, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely green suit with grey socks and a vest with buckled shoes. His hair is silver, silky, and of moderate length. His green unseeing eyes seem to look past you.
Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Carter, who enjoyed hunting, Robert was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day; and to be a carter again
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Layabout
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (900 gp). 1 Superior lock.
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