Percival Thornton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his left hand. His red hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Percival never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Joker, Gifted. Flaws: Insane. Bonds: In love, Mentor. Occupation: Priest
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Hugh Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of greataxes on his belt, each one with a sapphire on the hilt. He has blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.
History: Born in the south his family was never financially stable. Through the years after Hugh was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hugh's father didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Antagonistic, Selfish, Fearful. Bonds: Poor, Guardian. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 800 sp. 1 Bullseye lantern.
Lewis Atherton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying black hair a little too much giving a sharp black color. His brown eyes lackadaisically let the world flow into them.
Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a criminal king-pin and mafia family Lewis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lewis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he feels threatened by others
Flaws: Shy, Fearful, Depressed. Bonds: Rich, Criminal record. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Clerebold Alton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear violet tank tops with white pants. He has a slight overbite and is overall scrawny. His red hair is singed and shortened. He is baby faced.
Personality: He can speak with the recently deceased. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his writing dream.
Motivation: His religion dominates his actions; and to prove his worth to the world
Ideals: Gifted, Artistic. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Armorer
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2100 sp. 1 Crowbar.
Clerebold Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is physically well-built. He wears a broad hat to cover his moderate length brown hair. His fierce amber eyes like to dwell on things.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a ruthless business man, a trait he acquired from his father.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and to share knowledge with the world
Ideals: Entrepeneur, Logical. Flaws: Sensitive, Insane. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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