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Advanced [show]


Theodoric Blankley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan pants and tee shirts. With a patchy golden beard and wild golden hair. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Theodoric Blankley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 12 (+1)9 (-1) 9 (-1)11 (+0)
Skills Arcana +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bertram Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Bertram took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: He is terrified, and will act out of fear; and retire the richest man in the south

Ideals: Extrovert, Justice, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Marleigh, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Brown-green garnet (120 gp). Peridot (50 gp).


Social Check DCs


Cory Windsor, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a black suit. He has wavy red hair. He has a dull look in his gray eyes.

Personality: He acts crazy and hedonistic. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cory. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Hedonist, Impulsive. Bonds: Military, Criminal record. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

Cory Windsor, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. White pearl (60 gp). 1 Minor magic item.


Social Check DCs


Bernard Kenley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a grey costume with the symbols of the sun god on his torso. His golden hair is singed and shortened. His blue eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bernard is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his father was called into army service. His childhood dream was to be a Bellfounder, but he was a colossal failure. He then took over the family business and is one of the better Priest for hire.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Military, Job. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Bernard Kenley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs


Cory Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of quarterstaffs, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His red hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and retire the richest man in the south

Ideals: Entrepeneur, Fighting, Logical. Flaws: Insane, Emotional. Occupation: Farmer

Voice: Timid voice

Attributes [hide]

Cory Badger, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)7 (-2) 13 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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