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Advanced [show]


Miles Blyth, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, and sports empty pouches on his belt. With a patchy blonde beard and wild blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: This man loves painting and to teach people painting more than just about anything. He is obsessed with finding treasure.

History: Miles was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Miles Blyth, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Auran, Ignan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 4 Tanglefoot bags. 1 Antitoxin. 3 Acid flasks.


Social Check DCs


Anthony Asheton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mason does. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He inherited the family business which he has now maintained for 14 years.

Motivation: Expand his business.

Bonds: Job, Guardian, Military, Poor, Family. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Anthony Asheton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 9 (-1)16 (+3)
Skills Nature +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Everard Remington, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple brown robe with pastel stripes complete with hood. He has done his best to style his chestnut hair to look like a famous performer. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the south. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Everard Remington, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 7 (-2)11 (+0)
Skills Religion +4, Stealth +2
Senses Passive Perception 8
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2100 sp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). 3 Acid flasks. 4 Holy water. 2 Smokesticks.


Social Check DCs


Bertram Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He keeps his chestnut hair in a pixie cut. He has gray eyes and a grey hat with a blue feather.

Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Banker.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new banker responsibilities is difficult

Bonds: Attractive, Job, Military, Religious, Enemies. Occupation: Banker

Voice: Raspy

Attributes [hide]

Bertram Cooper, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 15 (+2)4 (-3)
Skills Athletics +2, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Breastplate. 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Trey Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of scythes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. Trey was born on a far western plains where he grew up under the tutelage of his mother, an expert Armorer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Trey Warwick, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10000 cp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (400 gp). An abacus with copper, silver and gold markers (70 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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