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NPC Generator

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Advanced [show]


Trey Tenley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, tan cloak. His blonde hair is slicked back into a classic pompadour. His gray eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Trey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has been saving his money to try and buy his sister's freedom.

Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk

Ideals: Impeccable. Bonds: Family, Poor, Criminal record, Adventurer. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Trey Tenley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 9 (-1)9 (-1)
Skills Animal Handling +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. Chalcedony (70 gp). White pearl (70 gp).


Social Check DCs


Ernest Kensley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, green cloak. He has a small bristly mustache and wavy silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He can speak with the recently deceased. He is a very good compulsive liar and kleptomaniac.

History: He was raised by priests from a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Gifted. Bonds: Attractive, Criminal record, Religious, Mentor. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Ernest Kensley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 14 (+2)8 (-1)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Silver pearl (60 gp). Sard (30 gp). Freshwater pearl (6 gp).


Social Check DCs


Miles Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with top hat. He sports a long golden beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. Miles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Gifted. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Miles Stansfield, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Athletics +2, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theobald Clinton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His hair is chestnut and curly. His fierce hazel eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His job bores him to no end. He has decided to make it more interesting.

History: Theobald hails from a village terrorized by orcs. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Flaws: Depressed. Bonds: Attractive, Adventurer, Criminal record, Enemies. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Theobald Clinton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs


Roger Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered white stockings. He carries with him a set of falchions, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is golden and very short. His amber eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Roger managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Criminal record, Rich. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Roger Berkeley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)15 (+2) 18 (+4)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 14
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Smokesticks. 1 Alchemist’s fire.


Social Check DCs

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