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NPC Generator

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Advanced [show]


Don Brady, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He likes to wear ponchos typically of a light blue in addition to tight pants. He has a hunchback. His chestnut hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a small toy that he constantly fidgets with.

History: His father raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: Wants his loneliness to end; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Nature, Has a crush. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Don Brady, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp.


Social Check DCs


Gilbert Huxley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Gilbert was born with his mother's beautiful face. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Entrepeneur, Artistic. Bonds: Attractive, Family. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilbert Huxley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)7 (-2) 14 (+2)12 (+1)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Superior lock. 1 Backpack. 1 Crowbar.


Social Check DCs


Gunter Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and green pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. He is bald on top and has large auburn tufts of hair around his ears. His eyes are gray and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has built up a small fortune and can afford his own way.

Motivation: He has decided he is irredeemable.

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Criminal record, Rich. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Gunter Brandon, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)11 (+0) 11 (+0)13 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Blue sapphire (700 gp). 1 Half-Plate.


Social Check DCs


Percival Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. His golden hair is greasy and uncared for. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 14 years.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Slave, Job. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Percival Pinkerton, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Thomas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, brown, dusty cloak. His hair is golden, silky, and of moderate length. His eyes, though not visible through his cowl, are green.

Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC.

Ideals: Gifted. Bonds: Attractive, Has a crush, Rich, Military. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thomas Birkenhead, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 48000 sp. Freshwater pearl (10 gp). Zircon (80 gp). 1 Minor magic item.


Social Check DCs

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