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Advanced [show]


Rolf Hale, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. His hair is golden, silky, and of moderate length. He wears large thick round spectacles.

Personality: Rolf wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and to share knowledge with the world

Ideals: Disciplined, Logical. Bonds: Attractive, Mentor, Nature. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Rolf Hale, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 11 (+0)16 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Violet garnet (300 gp). Tiger eye turquoise (11 gp). Violet garnet (300 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gunter Barclay, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. His head has been shaved. He has several tiny emerald earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Flaws: Ugly, Shy, Forgetful. Bonds: Rich, Slave. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Gunter Barclay, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)3 (-4) 13 (+1)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Tourmaline (60 gp). Jasper (20 gp). Chrysoberyl (60 gp).


Social Check DCs


Gerard Huckabee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large tan mantle and cape that has been intricately interwoven into his violet robe. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny amethyst earrings on each ear.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a minor phobia of water and hates getting wet.

History: Born in the south to a Cartwright, Gerard learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Further expansion of business; and expand his business

Flaws: Fearful. Bonds: Rich, Enemies, Job, Nature. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Gerard Huckabee, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)18 (+4) 15 (+2)13 (+1)
Skills Acrobatics +3, History +6
Senses Passive Perception 12
Languages Common, Draconic, Elven, Dwarven, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +6

Possessions: 400 gp.


Social Check DCs


Gomory Remington, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears just a yellow suit. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of giants once and for all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Someone believes him a fraud; and revenge

Flaws: Impulsive, Disease. Bonds: Attractive, Enemies, Rich. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Gomory Remington, Male Human Fighter 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. Violet garnet (400 gp).


Social Check DCs


Shane Churchill, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. His skin is fair and his fingers are delicate and long. His black hair is heavily combed to the left. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.

History: He was born to loving parents in a slum to the west. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Shane Churchill, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)9 (-1) 14 (+2)8 (-1)
Skills Arcana +1, Athletics +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Jade (40 gp). Coral (40 gp). Lapis lazuli (14 gp). Coral (40 gp). 1 Minor magic item.


Social Check DCs

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