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NPC Generator

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Advanced [show]


Odo Myerscough, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a black shirt with thin pastel vertical stripes and green pants. He has done his best to style his red hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is frequently practicing swordplay.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Military. Occupation: Weaver

Voice: Uses lots of figures of speech

Attributes [hide]

Odo Myerscough, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 9 (-1)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gomory Hornsby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a violet shirt with thin grey vertical stripes and brown pants. His golden hair is heavily combed to the right. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Flaws: Shy. Bonds: Adventurer, Poor, Military. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Gomory Hornsby, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Cory Beckwith, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears violet cloth garments or leather armor. His hair is chestnut, silky, and of moderate length. His violet eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a necromancer, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Fighting. Bonds: Attractive, Nature, Mentor. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Cory Beckwith, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)10 (+0) 10 (+0)13 (+1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Gilbert Bradly, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears a broad hat to hide his balding. His eyes are amber and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 8 years old his parents immigrated from the south. Gilbert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilbert decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted divine powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Immigrant, Criminal record. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Gilbert Bradly, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)18 (+4) 10 (+0)11 (+0)
Skills History +6, Insight +2
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 2 Holy water.


Social Check DCs


Raymond Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a tan suit. His hair is red, silky, and of moderate length. His brown eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a soldier and died while he was still young. Raymond was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and to end his boredom

Flaws: Mundane, Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Raymond Marlee, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Nature +2, Sleight of Hand -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp.


Social Check DCs

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