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NPC Generator

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Advanced [show]


Anselm Graeme, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his shortspear. He is bald on top and has large chestnut tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Anselm was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Shepherd.

Motivation: Sabotage a competitor; and expand his business

Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Job. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Graeme, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Hubert Alston, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His golden hair is braided into rings. His fierce blue eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Philantrophist, Gifted. Flaws: Depressed, Disease. Bonds: Has a crush. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Hubert Alston, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 16 (+3)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +1, Religion +5
Senses Passive Perception 9
Languages Common, Goblin, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 100 gp. 1 Bullseye lantern. 1 Hourglass.


Social Check DCs


Clerebold Hornsby, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a tight fitting grey shirt and pants. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Nature, Religious. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Clerebold Hornsby, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)17 (+3) 5 (-3)12 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Gnoll, Terran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 sp. Amethyst (90 gp). Rhodochrosite (15 gp). Deep blue spinel (1100 gp).


Social Check DCs


Kyle Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. His moppish chestnut hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Kyle Kendal, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. 2 Antitoxin. 1 Holy water.


Social Check DCs


Richard Holton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His tied-back hair is silver. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Richard was raised in a hard working conservative environment. His childhood dream was to be a Herbalist, but he was a colossal failure. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Assassin

Voice: Squeaky

Attributes [hide]

Richard Holton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 50 pp. Rhodochrosite (7 gp).


Social Check DCs

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