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NPC Generator

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Advanced [show]


Norman Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in red turtlenecks beneath a tan coat with brown slacks. With a patchy white beard and wild white hair. His ears are large.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Norman Sharps, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +0, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Dumph, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. He wears his hair in dreadlocks. His eyes are a pleasant blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Animal Trainer, but he got bored and became a Soapmaker. He struck the Soapmaker job and began his own company from there.

Motivation: To find somewhere to settle down; and he is content

Flaws: Secretive, Mundane. Bonds: Attractive, Slave, Mentor, Job. Occupation: Soapmaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jocelyn Dumph, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Athletics +6, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Masterwork Artisan’s tools. 1 Magnifying glass. 1 Hourglass. 1 Simple lock.


Social Check DCs


Percival Wheatley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a black and tan robe with the hood down. With bright black hair and a scraggly beard. His violet eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: He would like to get married and retire; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Antagonistic, Insane. Bonds: Has a crush. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

Percival Wheatley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Robert Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is cut jaggedly and amateurishly. He has brown eyes and a black hat with a blue feather.

Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Robert was born on a far northern desert where he grew up under the tutelage of his father, an expert Fisher. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Pacifist. Bonds: Attractive, Religious, Immigrant. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Robert Axton, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 5 (-3)12 (+1)
Skills Animal Handling -1, Perception -1
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Anselm Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy blue pantaloons and a pastel scarf. His silver hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid.

Ideals: Pacifist. Bonds: Attractive, Has a crush, Immigrant, Nature. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Anselm Marleigh, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Sard (40 gp). Fire opal (800 gp). Moonstone (40 gp). Coral (130 gp). 1 Minor magic item.


Social Check DCs

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