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Advanced [show]


Shane Denholm, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. His hair is long and silver with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His eyes are a pleasant gray.

Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 7 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Guard like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Shane Denholm, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Stealth +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork Light steel shield.


Social Check DCs


Ernest Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a small bristly mustache and wavy black hair. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Stylist, who enjoyed hunting, Ernest was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He desires power and/or immortality.

Ideals: Justice. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Ernest Conway, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Arnold Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. He wears a small hat to cover his moderate length silver hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Stylist who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and he's attracted to the pc

Flaws: Ugly, Impulsive. Bonds: Has a crush, Military, Immigrant. Occupation: Stylist

Voice: Timid voice

Attributes [hide]

Arnold Beitz, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Heward Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts, and he perpetually has his dagger ready. His brown hair is greasy and uncared for. His eyes are green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. When he's not drinking or sleeping the drinks off, he's doing singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has achieved small success as a Guard.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Heward Eastaughffe, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 21000 sp. Chrysoprase (50 gp). Lapis lazuli (5 gp). Eye agate (5 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Carlyle, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His left hand appears badly burned and disfigured. His moppish golden hair is in a traditional bowl cut. His eyes are blue and catlike.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record, Adventurer. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Geoffrey Carlyle, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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