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NPC Generator

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Advanced [show]


Thomas Richie, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He has a slight overbite and is overall scrawny. His tied-back hair is black. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Opinionated. Bonds: Attractive, Adventurer, Rich, In love. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Thomas Richie, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)8 (-1) 15 (+2)8 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 80 pp.


Social Check DCs


Trym Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Athletic, Disciplined. Flaws: Ugly, Hedonist. Bonds: Rich, Nature. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Trym Sydney, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Solomon Soames, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light brown in addition to tight pants. He keeps his black hair in a flapper bob. His amber eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He would rather hide behind his crafts than deal with other people.

History: Born in the west to a Tanner, Solomon learned a great deal about his father's area of expertise. His arcane abilities were realized during a raid on his village. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Artistic, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Solomon Soames, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)16 (+3) 15 (+2)16 (+3)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Everard Morton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear black clothing when he does not wear armor. His golden hair is drawn into a tight pony tail with a cross scrunchie. His green eyes dart from person to person.

Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. His job bores him to no end. He has decided to make it more interesting.

History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Meet up once more with his childhood friend; and seeks redemption

Ideals: Artistic, Athletic. Bonds: Poor, Adventurer, Criminal record, Enemies. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Everard Morton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)10 (+0) 14 (+2)10 (+0)
Skills Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anselm Spalding, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time, and sports empty pouches on his belt. His hair is chestnut and curly. He wears an eyepatch.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal music training, and achieved minor success. He left for the east, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Ideals: Extrovert, Artistic. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Spalding, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Religion +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 20000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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