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Advanced [show]


Conrad Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. He wears his hair in dreadlocks. His ears are large.

Personality: Conrad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things.

Ideals: Extrovert, Artistic, Logical. Flaws: Ugly, Mundane. Occupation: Actor

Voice: Speaks with a cold

Attributes [hide]

Conrad Ramsay, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)18 (+4) 14 (+2)17 (+3)
Skills Arcana +7, Investigation +7
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Dwarven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp. Chalcedony (30 gp). Star rose quartz (30 gp). Citrine (30 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, violet, dusty cloak. His black hair and beard is wavy and long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He worked as a nervous Bricklayer and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Flaws: Ugly, Secretive, Disease, Insane. Bonds: Job, Religious. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Merton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)7 (-2) 15 (+2)13 (+1)
Skills Insight +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Percival Thackeray, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His top hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Bricklayer, but he was a colossal failure. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: To find somewhere to settle down; and to be a bricklayer again

Flaws: Ugly, Shy, Disease, Mundane. Bonds: Job. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Percival Thackeray, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp. 1 Masterwork Light steel shield. 1 Masterwork studded leather.


Social Check DCs


Henry Lincoln, Male Human [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he wears a robe, a symbol of his god around his neck, and a longbow on his belt. His hair is red, silky, and of moderate length. His eyes are green and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered east to less war torn lands. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Logical. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Henry Lincoln, Male Human Fighter 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Deception +6, Religion +5
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp. Sardonyx (30 gp).


Social Check DCs


Gomory Abram, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He very much looks the part of a Bounty Hunter. His blonde hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Attractive. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Gomory Abram, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)6 (-2) 16 (+3)10 (+0)
Skills Athletics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs

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