Balimaar Dayton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He usually wears his black robe and has his shortspear always slung over his shoulder. His brown hair is drawn into a tight pony tail with a skull scrunchie. His ears are large.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Navigator in town.
History: Balimaar was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now owns his own business.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2700 sp.
Ralf Oakley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a great chef.
History: He was born at the edge of vast island. His childhood dream was to be a Layabout, but he was a colossal failure. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Justice, Gifted. Bonds: Rich, Attractive, Nature, Job. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Thomas Tyndall, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts, marred by sweets. He wears a wide-brimmed hat to cover his moderate length brown hair. He wears an eyepatch.
Personality: He will rave to anyone who will listen. He receives visions of the future at random moments
History: Born to a Body Guard, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Insane, Insomniac. Bonds: Poor. Occupation: Bather
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Theodoric York, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is well dressed, constantly wearing a black suit, grey shirt, and blue tie. His hair is greying and his face has many wrinkles. His amber eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He takes great joy in being the best Bricklayer in town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Flaws: Disease, Insomniac, Antagonistic. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Gunter Quinton, Male Human [Permalink]
Personal [hide]
Description: A 6'6" southern man, he tends to wear a large pastel jacket. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He has a tattooed face.
Personality: He has always had a great fascination with Human culture. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich southern family. Like his mother and his sister before him, after school he went straight into learning to become a Tanner. He hasn't been sleeping well lately.
Motivation: Sabotage a competitor; and wishes to resurrect an old love
Flaws: Racist, Insomniac. Bonds: Rich, Job, In love. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp.
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