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NPC Generator

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Advanced [show]


Geoffrey Ansley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. His long golden hair reaches down to his waist. His fierce hazel eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of southern immigrants he idolized his father. Geoffrey was born on a far southern desert where he grew up under the tutelage of his father, an expert Beggar. He has worked as a Beggar like his father before him.

Motivation: Find a way to reverse the transformation of his sister; and sabotage a competitor

Flaws: Shy. Bonds: Attractive, Immigrant, Job, Family. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

Geoffrey Ansley, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Heward Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. His brown hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Heward will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: Retire the richest man in the north.

Ideals: Extrovert, Opinionated, Artistic. Bonds: Poor. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Heward Wordsworth, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)7 (-2) 15 (+2)10 (+0)
Skills Intimidation +2, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Guy Graham, Male Human [Permalink]

Personal [hide]

Description: An older man who very much looks the part of a Blacksmith, he is not a threatening figure. His hair is always cut to a buzz. He has a tattooed face.

Personality: Calm and collected, he is a well trained Blacksmith. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Map Maker, who enjoyed hunting, Guy was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Blacksmith.

Motivation: Wants to open a new tavern.

Flaws: Impulsive, Insane. Bonds: Job, Nature. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Guy Graham, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 40 pp. 2 Smokesticks. 2 Smokesticks.


Social Check DCs


Tim Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is greasy and uncared for. He has a dull look in his violet eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Ugly, Selfish, Hedonist. Bonds: Nature. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Tim Cotton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Old masterpiece painting (1100 gp). Solid gold idol (800 gp).


Social Check DCs


Gunter Carlton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is silver and very short. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Butcher business at a young age. He worked as a nervous Butcher and found it very stressful. During his travels, Gunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Flaws: Impulsive, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Gunter Carlton, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)8 (-1) 9 (-1)13 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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