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NPC Generator

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Advanced [show]


Kyle Wallace, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large tan jacket, and sports empty pouches on his belt. He sports a flattop hair cut. His brown unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To unite with his sister; and regain custody of his daughter

Ideals: Logical. Flaws: Disease, Depressed. Bonds: Military, Adventurer, Family. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

Kyle Wallace, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 20 pp.


Social Check DCs


Tim Mori, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His white hair is cut short. His green unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His druidic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Sage

Voice: Booming voice

Attributes [hide]

Tim Mori, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)17 (+3) 15 (+2)12 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 12
Languages Common, Auran, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Odo Southey, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He wears a broad hat to hide his balding. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and to end his boredom

Ideals: Optimist. Flaws: Mundane, Fearful. Bonds: Attractive, Rich, Immigrant. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Odo Southey, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)6 (-2) 14 (+2)9 (-1)
Skills History +0, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Jet (40 gp).


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His red hair is thinning but still full. His blue eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also has developed a complete distrust of the Knight profession.

History: He was born to loving parents in a slum to the west. His childhood dream was to be a Knight, but he was a colossal failure. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He's in love; and wants his loneliness to end

Ideals: Disciplined. Bonds: Job, Poor, Has a crush. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Heward Marleigh, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Justin Barclay, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. His long golden hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Justin was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Optimist, Artistic. Bonds: Attractive, Nature, Enemies, Adventurer. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Justin Barclay, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)10 (+0) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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