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NPC Generator

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Advanced [show]


Conrad Branson, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his golden hair up. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with a lost civilization.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has dedicated himself to building a better trade route.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Family. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Conrad Branson, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 14 (+2)8 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kyle Brandon, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his white hair in a pixie cut. He has amber eyes.

Personality: He can speak with the recently deceased. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a mountains tribe. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy.

Ideals: Gifted, Logical. Flaws: Hedonist. Bonds: Rich, Nature. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Kyle Brandon, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 18 (+4)6 (-2)
Skills Deception +0, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Sherwood, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a grey suit, white shirt, and violet tie. His auburn hair is unkempt and raggedy. His amber eyes dart from person to person.

Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Shy. Bonds: Immigrant, Poor. Occupation: Unemployed

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Sherwood, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)8 (-1) 11 (+0)16 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Roger Quinton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling green eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.

History: He was raised in a island tribe. He was an apprentice working in his father's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Flaws: Selfish. Bonds: Adventurer, Nature, Job, Military. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Roger Quinton, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Guy Heiser, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in earthy colors with a brown and blue handkerchief worn on his left side, and is pretty ugly. His silver hair is singed and shortened. He has gleaming, smiling hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Bather profession.

History: He was born several months after his mother was called into army service. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To pay off his debts; and wants to open a new tavern

Flaws: Ugly. Bonds: Guardian, Job, Military, Adventurer, Debt. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Guy Heiser, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)13 (+1) 9 (-1)7 (-2)
Skills Deception +0, Stealth +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs

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