Dustin Stanford, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Dustin hails from a village terrorized by dire rats. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Human artifacts is his passion; and several ex partners dislike his way of doing things and want revenge
Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Stableman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Frederick Chester, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. His blonde hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Frederick lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He has achieved small success as a Bricklayer.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Bricklayer
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Nicholas Barclay, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 6 years old his parents immigrated from the north. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Immigrant, Nature. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
Possessions: 600 gp. 1 Half-Plate. 1 Chain shirt.
Thomas Davenport, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy chestnut hair. His blue eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has all his life been fascinated with music.
History: Born in the east to a Carpenter, Thomas learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Joker, Artistic. Bonds: Rich, Job. Occupation: Carpenter
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 2 Antitoxin. 2 Acid flasks.
Balimaar Richie, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Balimaar has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and a deep hatred of drow
Ideals: Athletic. Flaws: Ugly, Disease, Impulsive. Bonds: Immigrant. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 14000 cp.
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