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Advanced [show]


Gerard Morton, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. His black hair is greasy and uncared for. His violet eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Ruler in town.

History: He was born in the north. A freak accident while working with his Ploughman mother left him crippled. He has set out to sabotage the competition.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Addict, Disease. Bonds: Job, Immigrant, Criminal record. Occupation: Ruler

Voice: Rolls R's

Attributes [hide]

Gerard Morton, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)5 (-3) 12 (+1)11 (+0)
Skills Arcana -1, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Rock crystal (20 gp). Hematite (5 gp). Moss agate (5 gp). 1 Half-Plate.


Social Check DCs


Rolf Marlowe, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He is an epitome of beauty. He wears his blonde hair down. His eyes are gray and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Apothecary father left him crippled. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Attractive, Family. Occupation: Baker

Voice: Laughs frequently while speaking

Attributes [hide]

Rolf Marlowe, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aldous Enfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His blonde hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a hateful person. He taunts others and blames them for his problems. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Guard, his mother struggled to pay the bills. Aldous was born on a far northern forest where he grew up under the tutelage of his mother, an expert Body Guard. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Body Guard

Voice: Sensual and smooth

Attributes [hide]

Aldous Enfield, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 14 (+2)6 (-2)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Godfrey Whitby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel clothing when he does not wear armor. He is physically well-built. He sports a flattop hair cut. He has amber eyes and a pastel hat with a violet feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born at the edge of vast desert. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Bonds: Attractive, Nature, Guardian, Family. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

Godfrey Whitby, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 9 (-1)9 (-1) 15 (+2)13 (+1)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 60 pp. 1 Half-Plate.


Social Check DCs


Bertram Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and tends to wear a yellow poncho over his likewise colored trousers and shirt. His left leg appears badly burned and disfigured. His moppish auburn hair is in a traditional bowl cut. He has gleaming, smiling blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Bertram took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Logical, Gifted. Bonds: Rich. Occupation: Cartwright

Voice: Smoker's lung

Attributes [hide]

Bertram Eastaughffe, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)15 (+2) 8 (-1)16 (+3)
Skills Acrobatics +0, History +4
Senses Passive Perception 9
Languages Common, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 400 gp.


Social Check DCs

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