Diggory Adley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has comitted a past crime that haunts him to this day; and balancing his hectic life and new jeweler responsibilities is difficult
Flaws: Disease. Bonds: Poor, Job, Adventurer, Nature, Criminal record. Occupation: Jeweler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Crowbar. 1 Silver holy symbol.
Roger Kinsley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in a clean blue cloak covering his clean studded leather, and is pretty ugly. He has chestnut hair. He has blue eyes.
Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of dire rats once and for all.
History: Sold as a small child to a slaver, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Soapmaker, but he was a colossal failure. He's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Flaws: Ugly, Shy. Bonds: Enemies, Mentor, Job. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Trym Skelton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is slicked back into a classic pompadour. His green eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered singing. He inherited the family business which he has now maintained for 9 years.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Persistence, Artistic. Flaws: Insane. Bonds: Rich, Job, Family. Occupation: Shipwright
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. Citrine (80 gp). 1 Minor magic item.
Trey Copeland, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His silver hair is slicked back into a classic pompadour. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.
History: He was raised in a desert tribe. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: He wants to meet his childhood hero.
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Poor, Nature, Adventurer. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 80 pp. Deep blue spinel (900 gp). Black opal (1000 gp). Black pearl (900 gp). Eye agate (12 gp). 1 Minor magic item.
Thomas Bradshaw, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a simple brown robe with pastel stripes complete with hood. His white hair and beard is wavy and long. His eyes, though not visible through his cowl, are blue.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined. Flaws: Ugly, Depressed, Insane. Bonds: Military. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Coral (70 gp).
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