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NPC Generator

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Advanced [show]


Roland Gresham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length silver hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Roland speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Humans.

History: Roland was born in the south. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Impeccable, Persistence, Logical. Flaws: Racist. Bonds: Adventurer. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Roland Gresham, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Nash, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey armored body suit, with a simple green line shooting up and back down. He keeps his white hair in a flapper bob. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Nash, Male Human Fighter 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)10 (+0) 11 (+0)16 (+3)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 500 gp. Black opal (1000 gp). Golden yellow topaz (300 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Rutherford, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: He got into the Body Guard business at a young age. He helped his father out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.

Motivation: Human compassion; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Disease, Racist. Bonds: Job. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Rutherford, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 15000 cp. Violet garnet (400 gp).


Social Check DCs


Chad Clayton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a blue poncho over his likewise colored trousers and shirt. He is an epitome of beauty. His red hair is braided into rings. He has gray eyes and a blue hat with a violet feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He became a Painter soon after.

Motivation: Further expansion of business; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Attractive, Mentor, Job. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Chad Clayton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 13000 cp. Sardonyx (50 gp). Golden pearl (140 gp).


Social Check DCs


Patrick Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in collared shirts and wears a proper scarf over his head, and is pretty ugly. His moppish white hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.

Personality: Patrick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Rich, Military. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Winterbourne, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)16 (+3) 14 (+2)7 (-2)
Skills Insight +4, Nature +5
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 cp. Blue sapphire (900 gp). Aquamarine (1000 gp). Rhodochrosite (11 gp). Rose (70 gp).


Social Check DCs

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