Alex Breeden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his black hair up. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. In his 17th year, his parents were killed by a brigands raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he wants to get laid
Ideals: Persistence. Bonds: Military, Rich, Enemies, Has a crush. Occupation: Miner
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Jasper (60 gp).
Trey Stanley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Stableman. He wears his blonde hair down. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.
History: Born in the south to a Stableman, Trey learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Conrad Spalding, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also is a firm believer in the manly ideal.
History: When he was but 8 years old his parents immigrated from the west. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Adventurer, Immigrant. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
Thomas Stanley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears light armors faded through time and improper care. He is an epitome of beauty. He wears his golden hair up. His amber eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Thomas was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered dancing. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Joker, Artistic. Bonds: Attractive, Family. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 sp.
Geoffrey Tindall, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries kukris. He is bald on top and has large auburn tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Family, Poor. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 70 pp. Amethyst (90 gp).
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