Reynard Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of the sun god on his torso. He has a slight overbite and is overall scrawny. He sports a long chestnut beard, and similarly colored long hair. His gray eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.
History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Mundane, Antagonistic. Bonds: Military, Slave, Criminal record. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 sp.
Hunter Winthrop, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is typically in his Roofer uniform, marred by beers. He has a small bristly mustache and wavy golden hair. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He got into the Roofer business at a young age. A gifted student he started as a Sculptor, but he got bored and became a Roofer. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Roofer
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Good lock.
Clerebold Blyth, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes lackadaisically let the world flow into them.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a small toy that he constantly fidgets with.
History: The child of western immigrants he idolized his mother. Clerebold was born on a far western plains where he grew up under the tutelage of his mother, an expert Healer. He left for the west, certain he would find work there.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 18 (+4) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Celestial, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1100 sp.
John Redfield, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His hair, while still mostly red, has prominent grey streaks. His amber eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Sculptor again; and his religion dominates his actions
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Crown-heir
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2500 sp. 1 Everburning torch.
Heward Ashton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is lengthy. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Revenge; and he wants revenge against dire rats
Ideals: Professionalism. Flaws: Ugly, PTSD. Bonds: Rich, Enemies. Occupation: Performer
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp. Aquamarine (500 gp).
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