William Cornish, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His left leg appears badly burned and disfigured. He wears his golden hair up. He has gleaming, smiling violet eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the west. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: A deep hatred of illithids; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 15 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +4
Possessions: 1400 sp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Adam Darby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He typically wears grey cloth garments or leather armor, and his gloved hand is found clutching a morningstar. His tied-back hair is silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Mentor, In love. Occupation: Bather
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20000 cp.
Adelard Sutherland, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a fancy grey suit. He has white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his brother before him, after school he went straight into learning to become a Fletcher. He now mingles about in high society.
Motivation: Wants to open a new tavern.
Ideals: Joker, Justice. Flaws: Insomniac. Bonds: Attractive, Rich, Job. Occupation: Fletcher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon.
Henry Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a hand crossbow on his belt. His moppish blonde hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. The war was a terrible time for him, and Henry does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. Cursed with a spirit at a very young age, Henry has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Fighting, Justice. Flaws: Depressed, Disease. Bonds: Military. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 6 Acid flasks. 1 Everburning torch. 6 Acid flasks.
Jocelyn Ogden, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, tan shirt, and pastel tie. He carries with him a set of shields on his belt, each one with a opal on the hilt. He wears his black hair up. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up shield and armor he uses now. Some 10 years later his spouse died after the birth of his son. Heartbroken, Jocelyn never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Job, In love, Nature. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
