Manfred Peyton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He has the majority of his body covered in plate. He sports a long golden beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Manfred was raised in a hard working conservative environment. His childhood dream was to be a Blacksmith, but he was a colossal failure. He became a Fisher soon after.
Motivation: Wants to open a new tavern.
Ideals: Joker. Flaws: Insane, Impulsive. Bonds: Job. Occupation: Fisher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Adelard Clayton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, yellow, dusty cloak. His hair is greying and his face has many wrinkles. His amber eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in a small village he learned the ways of the warrior from his father. In his 18th year, his parents were killed by a brigands raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He was granted martial powers by his dying sister.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and many brigands want him driven away
Ideals: Gifted, Entrepeneur, Fighting. Flaws: Greedy. Bonds: Attractive, Enemies. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp. Large well-done wool tapestry (500 gp).
Kody Chatham, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a violet deerstalker hat and violet clothes. His blonde hair is kept up in a ponytail inside a deerstalker hat. His eyes are hazel and catlike.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kody is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Tailor, but he was a colossal failure. He struck the Stableman job and began his own company from there.
Motivation: He's attracted to the PC; and sabotage a competitor
Ideals: Athletic, Justice, Entrepeneur. Flaws: Mundane. Bonds: Job, Has a crush. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Randal Kenley, Male Human [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. He has moderate length brown hair. This green eyed northerner is not easily forgotten.
Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Roofer, and he later adopted a second daughter.
Motivation: His religion dominates his actions; and find a way to reverse the transformation of his sister
Bonds: Rich, Job, Family, Religious. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp. Pink pearl (110 gp). Tourmaline (110 gp). Moss agate (7 gp).
Solomon Landon, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses like a well dressed Mercenary does. He has moderate length white hair. He wears an eyepatch.
Personality: Solomon is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He got into the Mercenary business at a young age. He worked as a nervous Mercenary and found it very stressful. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his daughter.
Flaws: Ugly, Depressed. Bonds: Job, Poor, Family. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Malachite (13 gp). Chalcedony (40 gp). 1 Half-Plate. 1 Masterwork studded leather.
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