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NPC Generator

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Advanced [show]


Everard Camden, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. His brown hair is heavily combed to the left. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Guard, Everard learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Guard for hire.

Motivation: To be a Assassin again; and sabotage a competitor

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Job, Military. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

Everard Camden, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)9 (-1) 12 (+1)18 (+4)
Skills Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 400 gp. Red spinel (40 gp). Deep blue spinel (300 gp). 1 Minor magic item.


Social Check DCs


Reynard Carlton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears baggy green pantaloons and a pastel scarf. His golden hair is drawn into a tight pony tail with a rose scrunchie. His amber unseeing eyes seem to look past you.

Personality: He is mildly Human supremacist, though he does not identify as such. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Adventurer business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Adventurer job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new adventurer responsibilities is difficult

Flaws: Disease, Racist. Bonds: Family, Job, Immigrant. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Reynard Carlton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)16 (+3) 8 (-1)11 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Auran, Abyssal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Ernest Ashton, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey tunic with violet highlights, and long yellow pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His blonde hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is greedy.

Ideals: Opinionated, Fighting. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Painter

Voice: Stutters

Attributes [hide]

Ernest Ashton, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)8 (-1) 16 (+3)11 (+0)
Skills Animal Handling +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Rhodochrosite (16 gp). Golden yellow topaz (500 gp).


Social Check DCs


Manfred Cornish, Male Human [Permalink]

Personal [hide]

Description: This northern man has the majority of his body covered in plate. His clothes are grease stained in places. His red hair is still thick. He has gleaming, smiling brown eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Barrister.

Ideals: Optimist. Bonds: Poor, Immigrant, Has a crush. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Manfred Cornish, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Superior lock. 1 Healer’s kit.


Social Check DCs


Alex Kimberley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black tunic with violet highlights, and long grey pants that bunch up around his shoes. His long golden hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Alex lived on a farm with his father, near the main road leading to a nearby town. One day when Alex was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Alex was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Philantrophist, Fighting. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Alex Kimberley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs

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